Well I got a nice surprise today.
Wow, at the end of last Saturday, Starfield Defender had reached 1,007 individual User Installs – that’s not counting the extra devices held by multi-droid users. For those wondering, it took StarDef 3 weeks to reach 500 downloads. That number then doubled in another week’s time.
Sometime between Thursday and Friday, Starfield Defender reached and exceeded its 500 download milestone! I would like to sincerely thank everyone who’s given the app a try, and I hope those of you that still have it installed will enjoy the 1.1.0 update upon its arrival.
In other news, I’ve finally managed to get hold of an Xperia Play for local testing. This should lead to better Xperia Play optimization in the next update.
While I’ve not gone on about every little update StarDef has had, 1.0.5 introduces a very important bugfix. There was a problem in the code which may have caused some players who flew too close to enemy ships to experience an error message that crashed the game. This error has been solved!
Other changes since the initial release (or perhaps more importantly, that 1.0.3 file that’s floating around the net) include:
- SDK update to fix unresponsive action buttons
- Brighter graphics
- Improved Xperia Play support
- Return-to-Homescreen crash fix
- More distance between Space Rocks and Enemy Ships
I’ll also shortly be pushing out a quick update to 1.0.6. This update returns analog sensitivity to it’s pre-1.0.4 values, since that update seems to have caused some control difficulty for phones with thick cases or devices with 5″ screens.
I’m currently tackling a big update for 1.1.0 that will include revamped graphics, more menu options, and a slew of new features. In the mean time, I’d like to offer my sincere thanks to the over 300 people that have already given Starfield Defender a try.
Check it out at the Google Play Store!
And as always, play in-browser over in the Programs section.